
Exploring Genshin in 2D
Asset Creation | 2D Animation
A fun project which I begin to explore Character Animation in After Effects. I decided to use Genshin Character as my base to create and play with different rigging system in After Effect. Enjoy watching the results! The characters belongs to the respective owners.




Furina - 2D Animation
Character Animation with Expression

Bennett - Avatar Animation
Chiori - 2D Animation
I was thinking of what if avatars could move in-game, that would be cool!
I tried DUIK rig on After Effects for Bennett. Learnt a lot on how I could use null to drive the control so that I could animate on top of the rig setup. Pretty satisfied with how it came out!
This are the few animation cycles that I did for her. Idle, walk and run. It is always good to keep colors to the minimal and the file size low when saving animation out as gif images.
Furina - Idle, Walk, Run and wave cycle